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Dungeon crawl : ウィキペディア英語版
Dungeon crawl

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment (a "dungeon"), battling various monsters, and looting any treasure they may find. Because of its simplicity, a dungeon crawl can be easier for a gamemaster to run than more complex adventures, and the "hack and slash" style of play is appreciated by players who focus on action and combat. The term can be used in a pejorative sense, since dungeon crawls often lack meaningful plot or logical consistency. For example, the parody game ''Munchkin'' is about "the essence of the dungeon experience… Kill the monsters, steal the treasure, stab your buddy."〔(''The World of Munchkin'' )〕
The first computer-based dungeon crawl was ''pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including ''dnd'' and ''Moria''.
Some distinguish "dungeon crawlers" from rogue-likes and RPGs with stories and character-interaction, while others use the term to describe any game which features ample amounts of dungeon exploration (including Zork, Zelda and tabletop RPGs). More recently the term has come to mean 1st person RPGs, particularly ones which are aligned to a grid system and can be mapped on graph paper.
==''Dungeons & Dragons''==
Dungeon crawls in the role-playing game ''Dungeons & Dragons'' were influenced by J. R. R. Tolkien's ''The Hobbit'' and ''The Lord of the Rings'', the Lankhmar short stories by Fritz Leiber, and by the "Cugel" stories from the ''Dying Earth'' books by Jack Vance.
According to Gary Gygax (in an interview with ''Dungeon'' #112), the first dungeon crawl was part of a wargame in which the invading force entered the enemy's castle through a former escape tunnel dug from the fortress's dungeon. The group had so much fun with this scenario that it was repeated over and over with increasingly complex dungeons until the wargame aspect of the game was dropped in favor of exploring the dungeon.
For pen and paper role-playing games, visual aids such as maps, models, or miniature figures are often used to represent the landscape of a dungeon crawl.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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